Though combat and questing are both a hoot, at least half the reason to play this game is the storyline. Side quests are also local to each city so once you've left one area you can kiss its quests goodbye. You can browse the Bracer Guild bulletin boards and do odd jobs to earn more money and experience but it's best to do this early because optional quests expire and become far fewer down the line. Fighting is admittedly the main point of the game, but there are plenty of other things to do so you won't get burned out on brawling. There's a lot to get the hang of but once it sinks in there's a lot of fun to be had mixing different attacks, magic spells, and combat orders. The system is flexible enough that you can try one tactic and if you lose miserably you can immediately try again using a different approach. This diverse range of choices makes for some dynamic fights, not to mention some hair-raising, skin-of-your-teeth victories. Once combat initiates, characters have the choice to Move, Attack, use Arts and Crafts (magic or special attacks) or trigger a powerful attack called an S-Craft. The first is expertly done through amusing text-only dialog sequences and the second is handled through a turn-based combat system. Trails in the Sky's two-fold focus is storytelling and combat.
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